// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.MathUtils; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Taiko.Judgements; using osu.Game.Modes.Taiko.Objects; using osu.Game.Modes.Taiko.Objects.Drawables; using osu.Game.Modes.Taiko.UI; namespace osu.Desktop.VisualTests.Tests { internal class TestCaseTaikoPlayfield : TestCase { public override string Description => "Taiko playfield"; private TaikoPlayfield playfield; protected override double TimePerAction => 500; public override void Reset() { base.Reset(); AddStep("Hit!", addHitJudgement); AddStep("Miss :(", addMissJudgement); AddStep("DrumRoll", () => addDrumRoll(false)); AddStep("Strong DrumRoll", () => addDrumRoll(true)); AddStep("Swell", addSwell); AddStep("Centre", () => addCentreHit(false)); AddStep("Strong Centre", () => addCentreHit(true)); AddStep("Rim", () => addRimHit(false)); AddStep("Strong Rim", () => addRimHit(true)); AddStep("Add bar line", () => addBarLine(false)); AddStep("Add major bar line", () => addBarLine(true)); var rateAdjustClock = new StopwatchClock(true) { Rate = 1 }; Add(new Container { Clock = new FramedClock(rateAdjustClock), RelativeSizeAxes = Axes.X, Y = 200, Children = new[] { playfield = new TaikoPlayfield() } }); } private void addHitJudgement() { TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great; playfield.OnJudgement(new DrawableTestHit(new Hit()) { X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f), Judgement = new TaikoJudgement { Result = HitResult.Hit, TaikoResult = hitResult, TimeOffset = 0, SecondHit = RNG.Next(10) == 0 } }); } private void addMissJudgement() { playfield.OnJudgement(new DrawableTestHit(new Hit()) { Judgement = new TaikoJudgement { Result = HitResult.Miss, TimeOffset = 0 } }); } private void addBarLine(bool major) { BarLine bl = new BarLine { StartTime = Time.Current + 1000, PreEmpt = 1000 }; playfield.AddBarLine(major ? new DrawableMajorBarLine(bl) : new DrawableBarLine(bl)); } private void addSwell() { playfield.Add(new DrawableSwell(new Swell { StartTime = Time.Current + 1000, EndTime = Time.Current + 1000, PreEmpt = 1000 })); } private void addDrumRoll(bool strong) { var d = new DrumRoll { StartTime = Time.Current + 1000, Distance = 1000, PreEmpt = 1000, }; playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d)); } private void addCentreHit(bool strong) { Hit h = new Hit { StartTime = Time.Current + 1000, PreEmpt = 1000 }; if (strong) playfield.Add(new DrawableStrongCentreHit(h)); else playfield.Add(new DrawableCentreHit(h)); } private void addRimHit(bool strong) { Hit h = new Hit { StartTime = Time.Current + 1000, PreEmpt = 1000 }; if (strong) playfield.Add(new DrawableStrongRimHit(h)); else playfield.Add(new DrawableRimHit(h)); } private class DrawableTestHit : DrawableHitObject { public DrawableTestHit(TaikoHitObject hitObject) : base(hitObject) { } protected override TaikoJudgement CreateJudgement() => new TaikoJudgement(); protected override void UpdateState(ArmedState state) { } } } }