// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Osu.Edit { public class OsuSelectionHandler : SelectionHandler { public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent) { foreach (var h in SelectedHitObjects.OfType()) { if (h is Spinner) { // Spinners don't support position adjustments continue; } h.Position += dragEvent.Delta; } base.HandleDrag(blueprint, dragEvent); } } }