// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Audio; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.UI { public partial class DrumSampleTriggerSource : GameplaySampleTriggerSource { public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer) : base(hitObjectContainer) { } public void Play(HitType hitType) { TaikoHitObject? hitObject = GetMostValidObject() as TaikoHitObject; if (hitObject == null) return; var baseSample = hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL); if ((hitObject as TaikoStrongableHitObject)?.IsStrong == true || hitObject is StrongNestedHitObject) { PlaySamples(new ISampleInfo[] { baseSample, hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_WHISTLE : HitSampleInfo.HIT_FINISH) }); } else { PlaySamples(new ISampleInfo[] { baseSample }); } } public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead"); } }