// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Tests.Visual; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Tests.Editor { public partial class TestSceneOsuEditorGrids : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); [Test] public void TestGridToggles() { AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); rectangularGridActive(false); AddStep("enable rectangular grid", () => InputManager.Key(Key.Y)); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType().Any()); rectangularGridActive(true); AddStep("disable distance snap grid", () => InputManager.Key(Key.T)); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); rectangularGridActive(true); AddStep("disable rectangular grid", () => InputManager.Key(Key.Y)); AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType().Any()); rectangularGridActive(false); } [Test] public void TestDistanceSnapMomentaryToggle() { AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft)); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft)); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); } [Test] public void TestGridSnapMomentaryToggle() { rectangularGridActive(false); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); rectangularGridActive(true); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); rectangularGridActive(false); } private void rectangularGridActive(bool active) { AddStep("choose placement tool", () => InputManager.Key(Key.Number2)); AddStep("move cursor to (1, 1)", () => { var composer = Editor.ChildrenOfType().Single(); InputManager.MoveMouseTo(composer.ToScreenSpace(new Vector2(1, 1))); }); if (active) AddAssert("placement blueprint at (0, 0)", () => Precision.AlmostEquals(Editor.ChildrenOfType().Single().HitObject.Position, new Vector2(0, 0))); else AddAssert("placement blueprint at (1, 1)", () => Precision.AlmostEquals(Editor.ChildrenOfType().Single().HitObject.Position, new Vector2(1, 1))); } [Test] public void TestGridSizeToggling() { AddStep("enable rectangular grid", () => InputManager.Key(Key.Y)); AddUntilStep("rectangular grid visible", () => this.ChildrenOfType().Any()); gridSizeIs(4); nextGridSizeIs(8); nextGridSizeIs(16); nextGridSizeIs(32); nextGridSizeIs(4); } private void nextGridSizeIs(int size) { AddStep("toggle to next grid size", () => InputManager.Key(Key.G)); gridSizeIs(size); } private void gridSizeIs(int size) => AddAssert($"grid size is {size}", () => this.ChildrenOfType().Single().Spacing == new Vector2(size) && EditorBeatmap.BeatmapInfo.GridSize == size); } }