// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osuTK; namespace osu.Game.Screens.Play.HUD { public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent { private readonly Vector2 offset = new Vector2(-20, 5); public DefaultAccuracyCounter() { Origin = Anchor.TopRight; Anchor = Anchor.TopRight; } [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Colour = colours.BlueLighter; } protected override void Update() { base.Update(); if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score) { // for now align with the score counter. eventually this will be user customisable. Anchor = Anchor.TopLeft; Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset; } } } }