//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT License - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Framework; using osu.Framework.GameModes; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Drawables; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Containers; namespace osu.Game.GameModes { class FontTest : OsuGameMode { private FlowContainer flow; public override void Load() { base.Load(); flow = new FlowContainer() { Anchor = Anchor.TopLeft, Direction = FlowDirection.VerticalOnly }; Add(flow); for (int i = 1; i < 50; i++) { SpriteText text = new SpriteText() { Text = $@"Font testy at size {i}", Scale = i }; flow.Add(text); } } protected override void Update() { base.Update(); } } }