// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneDrawableStoryboardSprite : SkinnableTestScene { protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); [Cached] private Storyboard storyboard { get; set; } = new Storyboard(); private IEnumerable sprites => this.ChildrenOfType(); [Test] public void TestSkinSpriteDisallowedByDefault() { const string lookup_name = "hitcircleoverlay"; AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddAssert("sprite didn't find texture", () => sprites.All(sprite => sprite.ChildrenOfType().All(s => s.Texture == null))); } [Test] public void TestAllowLookupFromSkin() { const string lookup_name = "hitcircleoverlay"; AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); // Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture. AddAssert("sprite found texture", () => sprites.Any(sprite => sprite.ChildrenOfType().All(s => s.Texture != null))); AddAssert("skinnable sprite has correct size", () => sprites.Any(sprite => sprite.ChildrenOfType().All(s => s.Size == new Vector2(128)))); } [Test] public void TestFlippedSprite() { const string lookup_name = "hitcircleoverlay"; AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddStep("flip sprites", () => sprites.ForEach(s => { s.FlipH = true; s.FlipV = true; })); AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight)); } [Test] public void TestNegativeScale() { const string lookup_name = "hitcircleoverlay"; AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1))); AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight)); } [Test] public void TestNegativeScaleWithFlippedSprite() { const string lookup_name = "hitcircleoverlay"; AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1))); AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight)); AddStep("flip sprites", () => sprites.ForEach(s => { s.FlipH = true; s.FlipV = true; })); AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft)); } private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition) => new DrawableStoryboardSprite( new StoryboardSprite(lookupName, origin, initialPosition) ).With(s => { s.LifetimeStart = double.MinValue; s.LifetimeEnd = double.MaxValue; }); } }