//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Game.Overlays; using OpenTK.Graphics; namespace osu.Game.Graphics.UserInterface { public class OsuTextBox : TextBox { public OsuTextBox() { Height = 40; TextContainer.Height = OptionsOverlay.FONT_SIZE / Height; CornerRadius = 5; } [BackgroundDependencyLoader] private void load(OsuColour colour) { BorderColour = colour.Yellow; } protected override bool OnFocus(InputState state) { BorderThickness = 3; return base.OnFocus(state); } protected override void OnFocusLost(InputState state) { BorderThickness = 0; base.OnFocusLost(state); } } public class OsuPasswordTextBox : OsuTextBox { protected virtual char MaskCharacter => '*'; protected override Drawable AddCharacterToFlow(char c) => base.AddCharacterToFlow(MaskCharacter); } }