// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using Realms; #nullable enable namespace osu.Game.Models { [MapTo("BeatmapDifficulty")] public class RealmBeatmapDifficulty : EmbeddedObject, IBeatmapDifficultyInfo { public float DrainRate { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; public float CircleSize { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; public float OverallDifficulty { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; public float ApproachRate { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; public double SliderMultiplier { get; set; } = 1; public double SliderTickRate { get; set; } = 1; /// /// Returns a shallow-clone of this . /// public RealmBeatmapDifficulty Clone() { var diff = new RealmBeatmapDifficulty(); CopyTo(diff); return diff; } public void CopyTo(RealmBeatmapDifficulty difficulty) { difficulty.ApproachRate = ApproachRate; difficulty.DrainRate = DrainRate; difficulty.CircleSize = CircleSize; difficulty.OverallDifficulty = OverallDifficulty; difficulty.SliderMultiplier = SliderMultiplier; difficulty.SliderTickRate = SliderTickRate; } } }