// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; namespace osu.Game.Skinning { /// /// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications. /// public interface ISkinnableDrawable : IDrawable { /// /// Whether this component should be editable by an end user. /// bool IsEditable => true; /// /// if this 's is automatically determined by proximity, /// if the user has overridden it. /// bool OverridesClosestAnchor { get; set; } } }