// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Game.Rulesets.Objects.Types; using System; using System.Collections.Generic; using System.Globalization; using osu.Game.Beatmaps.Formats; using osu.Game.Audio; using System.Linq; namespace osu.Game.Rulesets.Objects.Legacy { /// /// A HitObjectParser to parse legacy Beatmaps. /// internal abstract class HitObjectParser : Objects.HitObjectParser { public override HitObject Parse(string text) { string[] split = text.Split(','); HitObjectType type = (HitObjectType)int.Parse(split[3]) & ~HitObjectType.ColourHax; bool combo = type.HasFlag(HitObjectType.NewCombo); type &= ~HitObjectType.NewCombo; var soundType = (LegacySoundType)int.Parse(split[4]); var bankInfo = new SampleBankInfo(); HitObject result; if ((type & HitObjectType.Circle) > 0) { result = CreateHit(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo); if (split.Length > 5) readCustomSampleBanks(split[5], bankInfo); } else if ((type & HitObjectType.Slider) > 0) { CurveType curveType = CurveType.Catmull; double length = 0; var points = new List { new Vector2(int.Parse(split[0]), int.Parse(split[1])) }; string[] pointsplit = split[5].Split('|'); foreach (string t in pointsplit) { if (t.Length == 1) { switch (t) { case @"C": curveType = CurveType.Catmull; break; case @"B": curveType = CurveType.Bezier; break; case @"L": curveType = CurveType.Linear; break; case @"P": curveType = CurveType.PerfectCurve; break; } continue; } string[] temp = t.Split(':'); points.Add(new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture))); } int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture); if (repeatCount > 9000) throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high"); if (split.Length > 7) length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture); if (split.Length > 10) readCustomSampleBanks(split[10], bankInfo); // One node for each repeat + the start and end nodes int nodes = repeatCount + 2; // Populate node sample bank infos with the default hit object sample bank var nodeBankInfos = new List(); for (int i = 0; i < nodes; i++) nodeBankInfos.Add(bankInfo.Clone()); // Read any per-node sample banks if (split.Length > 9 && split[9].Length > 0) { string[] sets = split[9].Split('|'); for (int i = 0; i < nodes; i++) { if (i >= sets.Length) break; SampleBankInfo info = nodeBankInfos[i]; readCustomSampleBanks(sets[i], info); } } // Populate node sound types with the default hit object sound type var nodeSoundTypes = new List(); for (int i = 0; i < nodes; i++) nodeSoundTypes.Add(soundType); // Read any per-node sound types if (split.Length > 8 && split[8].Length > 0) { string[] adds = split[8].Split('|'); for (int i = 0; i < nodes; i++) { if (i >= adds.Length) break; int sound; int.TryParse(adds[i], out sound); nodeSoundTypes[i] = (LegacySoundType)sound; } } // Generate the final per-node samples var nodeSamples = new List>(nodes); for (int i = 0; i <= repeatCount; i++) nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i])); // Extract the first and last samples for the head and tail respectively List headSamples = nodeSamples.First(); List tailSamples = nodeSamples.Last(); // Repeat samples are all the samples between head and tail var repeatSamples = nodeSamples.Skip(1).TakeWhile(s => s != tailSamples).ToList(); result = CreateSlider(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, points, length, curveType, repeatCount, headSamples, tailSamples, repeatSamples); } else if ((type & HitObjectType.Spinner) > 0) { result = CreateSpinner(new Vector2(512, 384) / 2, Convert.ToDouble(split[5], CultureInfo.InvariantCulture)); if (split.Length > 6) readCustomSampleBanks(split[6], bankInfo); } else if ((type & HitObjectType.Hold) > 0) { // Note: Hold is generated by BMS converts // Todo: Apparently end time is determined by samples?? // Shouldn't need implementation until mania result = new Hold { Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])), NewCombo = combo }; } else throw new InvalidOperationException($@"Unknown hit object type {type}"); result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture); result.Samples = convertSoundType(soundType, bankInfo); return result; } private void readCustomSampleBanks(string str, SampleBankInfo bankInfo) { if (string.IsNullOrEmpty(str)) return; string[] split = str.Split(':'); var bank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[0]); var addbank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[1]); // Let's not implement this for now, because this doesn't fit nicely into the bank structure //string sampleFile = split2.Length > 4 ? split2[4] : string.Empty; string stringBank = bank.ToString().ToLower(); if (stringBank == @"none") stringBank = null; string stringAddBank = addbank.ToString().ToLower(); if (stringAddBank == @"none") stringAddBank = null; bankInfo.Normal = stringBank; bankInfo.Add = stringAddBank; if (split.Length > 3) bankInfo.Volume = int.Parse(split[3]); } /// /// Creates a legacy Hit-type hit object. /// /// The position of the hit object. /// Whether the hit object creates a new combo. /// The hit object. protected abstract HitObject CreateHit(Vector2 position, bool newCombo); /// /// Creats a legacy Slider-type hit object. /// /// The position of the hit object. /// Whether the hit object creates a new combo. /// The slider control points. /// The slider length. /// The slider curve type. /// The slider repeat count. /// The samples to be played when the head of the slider is hit. /// The samples to be played when the tail of the slider is hit. /// The samples to be played when the repeat nodes are hit. /// The hit object. protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List controlPoints, double length, CurveType curveType, int repeatCount, List headSamples, List tailSamples, List> repeatSamples); /// /// Creates a legacy Spinner-type hit object. /// /// The position of the hit object. /// The spinner end time. /// The hit object. protected abstract HitObject CreateSpinner(Vector2 position, double endTime); private List convertSoundType(LegacySoundType type, SampleBankInfo bankInfo) { var soundTypes = new List(); soundTypes.Add(new SampleInfo { Bank = bankInfo.Normal, Name = SampleInfo.HIT_NORMAL, Volume = bankInfo.Volume }); if ((type & LegacySoundType.Finish) > 0) { soundTypes.Add(new SampleInfo { Bank = bankInfo.Add, Name = SampleInfo.HIT_FINISH, Volume = bankInfo.Volume }); } if ((type & LegacySoundType.Whistle) > 0) { soundTypes.Add(new SampleInfo { Bank = bankInfo.Add, Name = SampleInfo.HIT_WHISTLE, Volume = bankInfo.Volume }); } if ((type & LegacySoundType.Clap) > 0) { soundTypes.Add(new SampleInfo { Bank = bankInfo.Add, Name = SampleInfo.HIT_CLAP, Volume = bankInfo.Volume }); } return soundTypes; } private class SampleBankInfo { public string Normal = null; public string Add = null; public int Volume = 0; public SampleBankInfo Clone() { return (SampleBankInfo)MemberwiseClone(); } } [Flags] private enum LegacySoundType { None = 0, Normal = 1, Whistle = 2, Finish = 4, Clap = 8 } } }