// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; namespace osu.Game.Tests.Visual { public abstract class EditorTestScene : ScreenTestScene { protected Editor Editor { get; private set; } [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("load editor", () => LoadScreen(Editor = CreateEditor())); AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true && Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); } /// /// Creates the ruleset for providing a corresponding beatmap to load the editor on. /// [NotNull] protected abstract Ruleset CreateEditorRuleset(); protected sealed override Ruleset CreateRuleset() => CreateEditorRuleset(); protected virtual Editor CreateEditor() => new Editor(); } }