// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Taiko.Edit { public class TaikoHitObjectComposer : HitObjectComposer { public TaikoHitObjectComposer(TaikoRuleset ruleset) : base(ruleset) { } protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[] { new HitCompositionTool(), new DrumRollCompositionTool(), new SwellCompositionTool() }; protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable hitObjects) => new TaikoBlueprintContainer(hitObjects); } }