// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Tests.Beatmaps; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneTimelineSelection : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); private TimelineBlueprintContainer blueprintContainer => Editor.ChildrenOfType().First(); private Vector2 getPosition(HitObject hitObject) => blueprintContainer.SelectionBlueprints.First(s => s.Item == hitObject).ScreenSpaceDrawQuad.Centre; private Vector2 getMiddlePosition(HitObject hitObject1, HitObject hitObject2) => (getPosition(hitObject1) + getPosition(hitObject2)) / 2; private void moveMouseToObject(Func targetFunc) { AddStep("move mouse to object", () => { var hitObject = targetFunc(); InputManager.MoveMouseTo(getPosition(hitObject)); }); } [Test] public void TestNudgeSelection() { HitCircle[] addedObjects = null; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] { new HitCircle { StartTime = 500 }, new HitCircle { StartTime = 1000, Position = new Vector2(100) }, new HitCircle { StartTime = 1500, Position = new Vector2(200) }, new HitCircle { StartTime = 2000, Position = new Vector2(300) }, })); AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects)); AddStep("nudge forwards", () => InputManager.Key(Key.K)); AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 500); AddStep("nudge backwards", () => InputManager.Key(Key.J)); AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 500); } [Test] public void TestBasicSelect() { var addedObject = new HitCircle { StartTime = 500 }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); moveMouseToObject(() => addedObject); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); var addedObject2 = new HitCircle { StartTime = 1000, Position = new Vector2(100), }; AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2)); AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); moveMouseToObject(() => addedObject2); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2); } [Test] public void TestMultiSelect() { var addedObjects = new[] { new HitCircle { StartTime = 500 }, new HitCircle { StartTime = 1000, Position = new Vector2(100) }, new HitCircle { StartTime = 1500, Position = new Vector2(200) }, new HitCircle { StartTime = 2000, Position = new Vector2(300) }, }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); moveMouseToObject(() => addedObjects[0]); AddStep("click first", () => InputManager.Click(MouseButton.Left)); AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]); AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft)); moveMouseToObject(() => addedObjects[1]); AddStep("click second", () => InputManager.Click(MouseButton.Left)); AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1])); moveMouseToObject(() => addedObjects[2]); AddStep("click third", () => InputManager.Click(MouseButton.Left)); AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2])); moveMouseToObject(() => addedObjects[1]); AddStep("click second", () => InputManager.Click(MouseButton.Left)); AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1])); AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft)); } [Test] public void TestBasicDeselect() { var addedObject = new HitCircle { StartTime = 500 }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); moveMouseToObject(() => addedObject); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); AddStep("click away", () => { InputManager.MoveMouseTo(Editor.ChildrenOfType().Single().ScreenSpaceDrawQuad.TopLeft + Vector2.One); InputManager.Click(MouseButton.Left); }); AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0); } [Test] public void TestQuickDelete() { var addedObject = new HitCircle { StartTime = 0, }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); moveMouseToObject(() => addedObject); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); AddStep("right click", () => InputManager.Click(MouseButton.Right)); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); } [Test] public void TestRangeSelect() { var addedObjects = new[] { new HitCircle { StartTime = 500 }, new HitCircle { StartTime = 1000, Position = new Vector2(100) }, new HitCircle { StartTime = 1500, Position = new Vector2(200) }, new HitCircle { StartTime = 2000, Position = new Vector2(300) }, new HitCircle { StartTime = 2500, Position = new Vector2(400) }, }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); moveMouseToObject(() => addedObjects[1]); AddStep("click second", () => InputManager.Click(MouseButton.Left)); AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[1]); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); moveMouseToObject(() => addedObjects[3]); AddStep("click fourth", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects.Skip(1).Take(3)); moveMouseToObject(() => addedObjects[0]); AddStep("click first", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects.Take(2)); AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear()); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); moveMouseToObject(() => addedObjects[0]); AddStep("click first", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects.Take(1)); AddStep("hold ctrl", () => InputManager.PressKey(Key.ControlLeft)); moveMouseToObject(() => addedObjects[2]); AddStep("click third", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(new[] { addedObjects[0], addedObjects[2] }); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); moveMouseToObject(() => addedObjects[4]); AddStep("click fifth", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects.Except(new[] { addedObjects[1] })); moveMouseToObject(() => addedObjects[0]); AddStep("click first", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects); AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear()); moveMouseToObject(() => addedObjects[0]); AddStep("click first", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects.Take(1)); moveMouseToObject(() => addedObjects[1]); AddStep("click first", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects.Take(2)); moveMouseToObject(() => addedObjects[2]); AddStep("click first", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects.Take(3)); AddStep("release keys", () => { InputManager.ReleaseKey(Key.ControlLeft); InputManager.ReleaseKey(Key.ShiftLeft); }); } [Test] public void TestRangeSelectAfterExternalSelection() { var addedObjects = new[] { new HitCircle { StartTime = 500 }, new HitCircle { StartTime = 1000, Position = new Vector2(100) }, new HitCircle { StartTime = 1500, Position = new Vector2(200) }, new HitCircle { StartTime = 2000, Position = new Vector2(300) }, }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); AddStep("select all without mouse", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); assertSelectionIs(addedObjects); AddStep("hold down shift", () => InputManager.PressKey(Key.ShiftLeft)); moveMouseToObject(() => addedObjects[1]); AddStep("click second object", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects); moveMouseToObject(() => addedObjects[3]); AddStep("click fourth object", () => InputManager.Click(MouseButton.Left)); assertSelectionIs(addedObjects.Skip(1)); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); } [Test] public void TestBasicDragSelection() { var addedObjects = new[] { new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 500, Position = new Vector2(100) }, new HitCircle { StartTime = 1000, Position = new Vector2(200) }, new HitCircle { StartTime = 1500, Position = new Vector2(300) }, }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1]))); AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left)); AddStep("drag to select", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[2], addedObjects[3]))); assertSelectionIs(new[] { addedObjects[1], addedObjects[2] }); AddStep("drag to deselect", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[1], addedObjects[2]))); assertSelectionIs(new[] { addedObjects[1] }); AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left)); assertSelectionIs(new[] { addedObjects[1] }); } [Test] public void TestFastDragSelection() { var addedObjects = new[] { new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 500 }, new HitCircle { StartTime = 20000, Position = new Vector2(100) }, new HitCircle { StartTime = 31000, Position = new Vector2(200) }, new HitCircle { StartTime = 60000, Position = new Vector2(300) }, }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1]))); AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left)); AddStep("start drag", () => InputManager.MoveMouseTo(getPosition(addedObjects[1]))); AddStep("jump editor clock", () => EditorClock.Seek(30000)); AddStep("jump editor clock", () => EditorClock.Seek(60000)); AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); assertSelectionIs(addedObjects.Skip(1)); AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count); } private void assertSelectionIs(IEnumerable hitObjects) => AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects)); } }