// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.IO.Stores; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Direct { public class PlayButton : Container { public readonly Bindable Playing = new Bindable(); public Track Preview { get; private set; } private BeatmapSetInfo beatmapSet; public BeatmapSetInfo BeatmapSet { get { return beatmapSet; } set { if (value == beatmapSet) return; beatmapSet = value; Playing.Value = false; trackLoader = null; Preview = null; } } private Color4 hoverColour; private readonly SpriteIcon icon; private readonly LoadingAnimation loadingAnimation; private readonly BindableDouble muteBindable = new BindableDouble(); private const float transition_duration = 500; private bool loading { set { if (value) { loadingAnimation.Show(); icon.FadeOut(transition_duration * 5, Easing.OutQuint); } else { loadingAnimation.Hide(); icon.FadeIn(transition_duration, Easing.OutQuint); } } } public PlayButton(BeatmapSetInfo setInfo = null) { BeatmapSet = setInfo; AddRange(new Drawable[] { icon = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, FillMode = FillMode.Fit, RelativeSizeAxes = Axes.Both, Icon = FontAwesome.fa_play, }, loadingAnimation = new LoadingAnimation(), }); Playing.ValueChanged += playing => { icon.Icon = playing ? FontAwesome.fa_pause : FontAwesome.fa_play; icon.FadeColour(playing || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint); updatePreviewTrack(playing); }; } [BackgroundDependencyLoader] private void load(OsuColour colour, AudioManager audio) { hoverColour = colour.Yellow; this.audio = audio; } protected override bool OnClick(InputState state) { Playing.Value = !Playing.Value; return true; } protected override bool OnHover(InputState state) { icon.FadeColour(hoverColour, 120, Easing.InOutQuint); return base.OnHover(state); } protected override void OnHoverLost(InputState state) { if (!Playing.Value) icon.FadeColour(Color4.White, 120, Easing.InOutQuint); base.OnHoverLost(state); } protected override void Update() { base.Update(); if (Preview?.HasCompleted ?? false) { Playing.Value = false; Preview = null; } } private void updatePreviewTrack(bool playing) { if (playing) { if (Preview == null) { beginAudioLoad(); return; } Preview.Restart(); audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable); } else { audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable); Preview?.Stop(); loading = false; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); Playing.Value = false; } private TrackLoader trackLoader; private AudioManager audio; private void beginAudioLoad() { if (trackLoader != null) { Preview = trackLoader.Preview; Playing.TriggerChange(); return; } loading = true; LoadComponentAsync(trackLoader = new TrackLoader($"https://b.ppy.sh/preview/{BeatmapSet.OnlineBeatmapSetID}.mp3"), d => { // We may have been replaced by another loader if (trackLoader != d) return; Preview = d?.Preview; Playing.TriggerChange(); loading = false; Add(trackLoader); }); } private class TrackLoader : Drawable { private readonly string preview; public Track Preview; private TrackManager trackManager; public TrackLoader(string preview) { this.preview = preview; } [BackgroundDependencyLoader] private void load(AudioManager audio, FrameworkConfigManager config) { // create a local trackManager to bypass the mute we are applying above. audio.AddItem(trackManager = new TrackManager(new OnlineStore())); // add back the user's music volume setting (since we are no longer in the global TrackManager's hierarchy). config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume); Preview = trackManager.Get(preview); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); trackManager?.Dispose(); } } } }