// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Timing; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Containers; namespace osu.Game.Beatmaps { /// /// Provides various data sources which allow for synchronising visuals to a known beat. /// Primarily intended for use with . /// [Cached] public interface IBeatSyncProvider { ControlPointInfo? ControlPoints { get; } IClock? Clock { get; } ChannelAmplitudes? Amplitudes { get; } } }