//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Options.Sections.Input { public class MouseOptions : OptionsSubsection { protected override string Header => "Mouse"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new OptionSlider { LabelText = "Sensitivity", Bindable = (BindableDouble)config.GetBindable(OsuConfig.MouseSpeed), }, new OsuCheckbox { LabelText = "Raw input", Bindable = config.GetBindable(OsuConfig.RawInput) }, new OsuCheckbox { LabelText = "Map absolute raw input to the osu! window", Bindable = config.GetBindable(OsuConfig.AbsoluteToOsuWindow) }, new OptionDropdown { LabelText = "Confine mouse cursor", Bindable = config.GetBindable(OsuConfig.ConfineMouse), }, new OsuCheckbox { LabelText = "Disable mouse wheel in play mode", Bindable = config.GetBindable(OsuConfig.MouseDisableWheel) }, new OsuCheckbox { LabelText = "Disable mouse buttons in play mode", Bindable = config.GetBindable(OsuConfig.MouseDisableButtons) }, new OsuCheckbox { LabelText = "Cursor ripples", Bindable = config.GetBindable(OsuConfig.CursorRipple) }, }; } } }