// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osuTK; namespace osu.Game.Rulesets.Catch.Tests { public class TestSceneJuiceStream : TestSceneCatchPlayer { [Test] public void TestJuiceStreamEndingCombo() { AddUntilStep("player is done", () => !Player.ValidForResume); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 }, Ruleset = ruleset }, HitObjects = new List { new JuiceStream { X = 0.5f, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, 100) }), StartTime = 200 }, new Banana { X = 0.5f, StartTime = 1000, NewCombo = true } } }; } }