// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Timing; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Mania.Objects.Drawables; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModGravity : Mod, IGenerateSpeedAdjustments { public override string Name => "Gravity"; public override string ShortenedName => "GR"; public override double ScoreMultiplier => 0; public override FontAwesome Icon => FontAwesome.fa_sort_desc; public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List[] hitObjectTimingChanges, ref List barlineTimingChanges) { // We have to generate one speed adjustment per hit object for gravity foreach (ManiaHitObject obj in rulesetContainer.Objects) { MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime); // Beat length has too large of an effect for gravity, so we'll force it to a constant value for now controlPoint.TimingPoint.BeatLength = 1000; hitObjectTimingChanges[obj.Column].Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity)); } // Like with hit objects, we need to generate one speed adjustment per bar line foreach (DrawableBarLine barLine in rulesetContainer.BarLines) { var controlPoint = rulesetContainer.CreateControlPointAt(barLine.HitObject.StartTime); // Beat length has too large of an effect for gravity, so we'll force it to a constant value for now controlPoint.TimingPoint.BeatLength = 1000; barlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity)); } } } }