// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.IO; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; namespace osu.Game.Screens.Edit.Setup { internal class ResourcesSection : SetupSection { private LabelledTextBox audioTrackTextBox; private LabelledTextBox backgroundTextBox; public override LocalisableString Title => "Resources"; [Resolved] private MusicController music { get; set; } [Resolved] private BeatmapManager beatmaps { get; set; } [Resolved] private IBindable working { get; set; } [Resolved(canBeNull: true)] private Editor editor { get; set; } [Resolved] private SetupScreenHeader header { get; set; } [BackgroundDependencyLoader] private void load() { Children = new Drawable[] { backgroundTextBox = new FileChooserLabelledTextBox(".jpg", ".jpeg", ".png") { Label = "Background", FixedLabelWidth = LABEL_WIDTH, PlaceholderText = "Click to select a background image", Current = { Value = working.Value.Metadata.BackgroundFile }, TabbableContentContainer = this }, audioTrackTextBox = new FileChooserLabelledTextBox(".mp3", ".ogg") { Label = "Audio Track", FixedLabelWidth = LABEL_WIDTH, PlaceholderText = "Click to select a track", Current = { Value = working.Value.Metadata.AudioFile }, TabbableContentContainer = this }, }; backgroundTextBox.Current.BindValueChanged(backgroundChanged); audioTrackTextBox.Current.BindValueChanged(audioTrackChanged); } public bool ChangeBackgroundImage(string path) { var info = new FileInfo(path); if (!info.Exists) return false; var set = working.Value.BeatmapSetInfo; // remove the previous background for now. // in the future we probably want to check if this is being used elsewhere (other difficulties?) var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.BackgroundFile); using (var stream = info.OpenRead()) { if (oldFile != null) beatmaps.ReplaceFile(set, oldFile, stream, info.Name); else beatmaps.AddFile(set, stream, info.Name); } working.Value.Metadata.BackgroundFile = info.Name; header.Background.UpdateBackground(); return true; } public bool ChangeAudioTrack(string path) { var info = new FileInfo(path); if (!info.Exists) return false; var set = working.Value.BeatmapSetInfo; // remove the previous audio track for now. // in the future we probably want to check if this is being used elsewhere (other difficulties?) var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.AudioFile); using (var stream = info.OpenRead()) { if (oldFile != null) beatmaps.ReplaceFile(set, oldFile, stream, info.Name); else beatmaps.AddFile(set, stream, info.Name); } working.Value.Metadata.AudioFile = info.Name; music.ReloadCurrentTrack(); editor?.UpdateClockSource(); return true; } private void backgroundChanged(ValueChangedEvent filePath) { if (!ChangeBackgroundImage(filePath.NewValue)) backgroundTextBox.Current.Value = filePath.OldValue; } private void audioTrackChanged(ValueChangedEvent filePath) { if (!ChangeAudioTrack(filePath.NewValue)) audioTrackTextBox.Current.Value = filePath.OldValue; } } }