// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class SkinEditorStrings { private const string prefix = @"osu.Game.Resources.Localisation.SkinEditor"; /// /// "Skin editor" /// public static LocalisableString SkinEditor => new TranslatableString(getKey(@"skin_editor"), @"Skin editor"); /// /// "Components" /// public static LocalisableString Components => new TranslatableString(getKey(@"components"), @"Components"); /// /// "Scene library" /// public static LocalisableString SceneLibrary => new TranslatableString(getKey(@"scene_library"), @"Scene library"); /// /// "Song Select" /// public static LocalisableString SongSelect => new TranslatableString(getKey(@"song_select"), @"Song Select"); /// /// "Gameplay" /// public static LocalisableString Gameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay"); /// /// "Settings ({0})" /// public static LocalisableString Settings(string arg0) => new TranslatableString(getKey(@"settings"), @"Settings ({0})", arg0); /// /// "Currently editing" /// public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing"); /// /// "All layout elements for layers in the current screen will be reset to defaults." /// public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults."); private static string getKey(string key) => $@"{prefix}:{key}"; } }