// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class GameplayMenuOverlayStrings { private const string prefix = @"osu.Game.Resources.Localisation.GameplayMenuOverlay"; /// /// "Continue" /// public static LocalisableString Continue => new TranslatableString(getKey(@"continue"), @"Continue"); /// /// "Retry" /// public static LocalisableString Retry => new TranslatableString(getKey(@"retry"), @"Retry"); /// /// "Quit" /// public static LocalisableString Quit => new TranslatableString(getKey(@"quit"), @"Quit"); /// /// "failed" /// public static LocalisableString FailedHeader => new TranslatableString(getKey(@"failed_header"), @"failed"); /// /// "paused" /// public static LocalisableString PausedHeader => new TranslatableString(getKey(@"paused_header"), @"paused"); /// /// "Retry count: " /// public static LocalisableString RetryCount => new TranslatableString(getKey(@"retry_count"), @"Retry count: "); /// /// "Song progress: " /// public static LocalisableString SongProgress => new TranslatableString(getKey(@"song_progress"), @"Song progress: "); private static string getKey(string key) => $@"{prefix}:{key}"; } }