// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class DebugSettingsStrings { private const string prefix = @"osu.Game.Resources.Localisation.DebugSettings"; /// /// "Debug" /// public static LocalisableString DebugSectionHeader => new TranslatableString(getKey(@"debug_section_header"), @"Debug"); /// /// "Show log overlay" /// public static LocalisableString ShowLogOverlay => new TranslatableString(getKey(@"show_log_overlay"), @"Show log overlay"); /// /// "Bypass front-to-back render pass" /// public static LocalisableString BypassFrontToBackPass => new TranslatableString(getKey(@"bypass_front_to_back_pass"), @"Bypass front-to-back render pass"); /// /// "Import files" /// public static LocalisableString ImportFiles => new TranslatableString(getKey(@"import_files"), @"Import files"); /// /// "Run latency certifier" /// public static LocalisableString RunLatencyCertifier => new TranslatableString(getKey(@"run_latency_certifier"), @"Run latency certifier"); /// /// "Memory" /// public static LocalisableString MemoryHeader => new TranslatableString(getKey(@"memory_header"), @"Memory"); /// /// "Clear all caches" /// public static LocalisableString ClearAllCaches => new TranslatableString(getKey(@"clear_all_caches"), @"Clear all caches"); private static string getKey(string key) => $"{prefix}:{key}"; } }