// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; namespace osu.Game.Beatmaps.Drawables { public partial class BeatmapBackgroundSprite : Sprite { private readonly IWorkingBeatmap working; public BeatmapBackgroundSprite(IWorkingBeatmap working) { ArgumentNullException.ThrowIfNull(working); this.working = working; } [BackgroundDependencyLoader] private void load() { var background = working.GetBackground(); if (background != null) Texture = background; } } }