// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { /// /// A hit used specifically for drum rolls, where spawning flying hits is required. /// public partial class DrawableFlyingHit : DrawableHit { public DrawableFlyingHit(DrawableDrumRollTick drumRollTick) : base(new IgnoreHit { StartTime = drumRollTick.HitObject.StartTime + drumRollTick.Result.TimeOffset, IsStrong = drumRollTick.HitObject.IsStrong, Type = drumRollTick.JudgementType }) { HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); } protected override void LoadComplete() { base.LoadComplete(); ApplyMaxResult(); } protected override void LoadSamples() { // block base call - flying hits are not supposed to play samples // the base call could overwrite the type of this hit } } }