// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.UI { /// /// An which allows hitobjects to be hit in any order. /// public class AnyOrderHitPolicy : IHitPolicy { public IHitObjectContainer HitObjectContainer { get; set; } = null!; public ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result) => ClickAction.Hit; public void HandleHit(DrawableHitObject hitObject) { } } }