// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Catch.Judgements { public class CatchJudgementResult : JudgementResult { /// /// The catcher animation state prior to this judgement. /// public CatcherAnimationState CatcherAnimationState; /// /// Whether the catcher was hyper dashing prior to this judgement. /// public bool CatcherHyperDash; public CatchJudgementResult(HitObject hitObject, Judgement judgement) : base(hitObject, judgement) { } } }