// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Screens.Play.PlayerSettings { public partial class InputSettings : PlayerSettingsGroup { public InputSettings() : base("Input Settings") { } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new PlayerCheckbox { // TODO: change to touchscreen detection once https://github.com/ppy/osu/pull/25348 makes it in LabelText = RuntimeInfo.IsDesktop ? MouseSettingsStrings.DisableClicksDuringGameplay : TouchSettingsStrings.DisableTapsDuringGameplay, Current = config.GetBindable(RuntimeInfo.IsDesktop ? OsuSetting.MouseDisableButtons : OsuSetting.TouchDisableGameplayTaps) } }; } } }