// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Options.Sections.Audio { public class VolumeOptions : OptionsSubsection { protected override string Header => "Volume"; [BackgroundDependencyLoader] private void load(OsuConfigManager config, AudioManager audio) { Children = new Drawable[] { new OptionSlider { LabelText = "Master", Bindable = audio.Volume }, new OptionSlider { LabelText = "Effect", Bindable = audio.VolumeSample }, new OptionSlider { LabelText = "Music", Bindable = audio.VolumeTrack }, new OsuCheckbox { LabelText = "Ignore beatmap hitsounds", Bindable = config.GetBindable(OsuConfig.IgnoreBeatmapSamples) } }; } } }