// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Modes.Taiko.Judgements; using osu.Game.Modes.Objects.Drawables; using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Modes.Judgements; namespace osu.Game.Modes.Taiko.UI { /// /// Text that is shown as judgement when a hit object is hit or missed. /// public class DrawableTaikoJudgement : DrawableJudgement { /// /// Creates a new judgement text. /// /// The judgement to visualise. public DrawableTaikoJudgement(TaikoJudgement judgement) : base(judgement) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { switch (Judgement.Result) { case HitResult.Hit: switch (Judgement.TaikoResult) { case TaikoHitResult.Good: Colour = colours.GreenLight; break; case TaikoHitResult.Great: Colour = colours.BlueLight; break; } break; } } protected override void LoadComplete() { switch (Judgement.Result) { case HitResult.Hit: MoveToY(-100, 500); break; } base.LoadComplete(); } } }