// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; namespace osu.Game.Beatmaps.ControlPoints { public class DifficultyControlPoint : ControlPoint { /// /// The speed multiplier at this control point. /// public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1) { Precision = 0.1, Default = 1, MinValue = 0.1, MaxValue = 10 }; /// /// The speed multiplier at this control point. /// public double SpeedMultiplier { get => SpeedMultiplierBindable.Value; set => SpeedMultiplierBindable.Value = value; } public override bool IsRedundant(ControlPoint existing, double time) => existing is DifficultyControlPoint existingDifficulty && SpeedMultiplier == existingDifficulty.SpeedMultiplier; } }