// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Tests { [Cached(Type = typeof(IManiaHitObjectComposer))] public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene, IManiaHitObjectComposer { [Cached(Type = typeof(IAdjustableClock))] private readonly IAdjustableClock clock = new StopwatchClock(); private readonly Column column; protected ManiaSelectionBlueprintTestScene() { Add(column = new Column(0) { Anchor = Anchor.Centre, Origin = Anchor.Centre, AccentColour = Color4.OrangeRed, Clock = new FramedClock(new StopwatchClock()), // No scroll }); } public Column ColumnAt(Vector2 screenSpacePosition) => column; public Vector2 ScreenSpacePositionAtTime(double time, Column column = null) => Vector2.Zero; public int TotalColumns => 1; } }