// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Tests.Editor { [TestFixture] public class TestSceneOsuEditorHitAnimations : TestSceneOsuEditor { [Resolved] private OsuConfigManager config { get; set; } [Test] public void TestHitCircleAnimationDisable() { HitCircle hitCircle = null; AddStep("retrieve first hit circle", () => hitCircle = getHitCircle(0)); toggleAnimations(true); seekSmoothlyTo(() => hitCircle.StartTime + 10); AddAssert("hit circle piece has transforms", () => { var drawableHitCircle = (DrawableHitCircle)getDrawableObjectFor(hitCircle); return getTransformsRecursively(drawableHitCircle.CirclePiece).Any(t => t.EndTime > EditorClock.CurrentTime); }); AddStep("retrieve second hit circle", () => hitCircle = getHitCircle(1)); toggleAnimations(false); seekSmoothlyTo(() => hitCircle.StartTime + 10); AddAssert("hit circle piece has no transforms", () => { var drawableHitCircle = (DrawableHitCircle)getDrawableObjectFor(hitCircle); return getTransformsRecursively(drawableHitCircle.CirclePiece).All(t => t.EndTime <= EditorClock.CurrentTime); }); } private HitCircle getHitCircle(int index) => EditorBeatmap.HitObjects.OfType().ElementAt(index); private DrawableHitObject getDrawableObjectFor(HitObject hitObject) => this.ChildrenOfType().Single(ho => ho.HitObject == hitObject); private IEnumerable getTransformsRecursively(Drawable drawable) => drawable.ChildrenOfType().SelectMany(d => d.Transforms); private void toggleAnimations(bool enabled) => AddStep($"toggle animations {(enabled ? "on" : "off")}", () => config.SetValue(OsuSetting.EditorHitAnimations, enabled)); private void seekSmoothlyTo(Func targetTime) { AddStep("seek smoothly", () => EditorClock.SeekSmoothlyTo(targetTime.Invoke())); AddUntilStep("wait for seek", () => Precision.AlmostEquals(targetTime.Invoke(), EditorClock.CurrentTime)); } } }