// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Skinning; using osu.Game.Online.API; using osu.Game.Users; using System; using osu.Framework.Bindables; namespace osu.Game.Screens.Menu { public class MenuSideFlashes : BeatSyncedContainer { private readonly IBindable beatmap = new Bindable(); private Box leftBox; private Box rightBox; private const float amplitude_dead_zone = 0.25f; private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f; private const float kiai_multiplier = (1 - amplitude_dead_zone * 0.95f) / 0.8f; private const int box_max_alpha = 200; private const double box_fade_in_time = 65; private const int box_width = 200; private Bindable user; private Bindable skin; [Resolved] private OsuColour colours { get; set; } public MenuSideFlashes() { EarlyActivationMilliseconds = box_fade_in_time; RelativeSizeAxes = Axes.Both; Anchor = Anchor.Centre; Origin = Anchor.Centre; } [BackgroundDependencyLoader] private void load(IBindable beatmap, IAPIProvider api, SkinManager skinManager) { this.beatmap.BindTo(beatmap); user = api.LocalUser.GetBoundCopy(); skin = skinManager.CurrentSkin.GetBoundCopy(); user.ValueChanged += _ => changeColour(); skin.ValueChanged += _ => changeColour(); Children = new Drawable[] { leftBox = new Box { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Y, Width = box_width * 2, Height = 1.5f, // align off-screen to make sure our edges don't become visible during parallax. X = -box_width, Alpha = 0, Blending = BlendingMode.Additive }, rightBox = new Box { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Y, Width = box_width * 2, Height = 1.5f, X = box_width, Alpha = 0, Blending = BlendingMode.Additive } }; changeColour(); } protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { if (beatIndex < 0) return; if (effectPoint.KiaiMode ? beatIndex % 2 == 0 : beatIndex % (int)timingPoint.TimeSignature == 0) flash(leftBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes); if (effectPoint.KiaiMode ? beatIndex % 2 == 1 : beatIndex % (int)timingPoint.TimeSignature == 0) flash(rightBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes); } private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes) { d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time) .Then() .FadeOut(beatLength, Easing.In); } private void changeColour() { Color4 baseColour; if (user.Value?.IsSupporter ?? false) baseColour = skin.Value.GetValue(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? colours.Blue; else baseColour = colours.Blue; // linear colour looks better in this case, so let's use it for now. Color4 gradientDark = baseColour.Opacity(0).ToLinear(); Color4 gradientLight = baseColour.Opacity(0.6f).ToLinear(); leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark); rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight); } } }