// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Skinning.Argon; using osu.Game.Rulesets.Mania.Skinning.Legacy; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.Tests.Skinning { public partial class TestSceneComboCounter : ManiaSkinnableTestScene { [Cached] private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset()); [SetUpSteps] public void SetUpSteps() { AddStep("setup", () => SetContents(s => { if (s is ArgonSkin) return new ArgonManiaComboCounter(); if (s is LegacySkin) return new LegacyManiaComboCounter(); return new LegacyManiaComboCounter(); })); AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20); AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss })); } } }