// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; namespace osu.Game.Beatmaps { /// /// Provides functionality to convert a for a . /// public interface IBeatmapConverter { /// /// Invoked when a has been converted. /// The first argument contains the that was converted. /// The second argument contains the s that were output from the conversion process. /// event Action> ObjectConverted; IBeatmap Beatmap { get; } /// /// Whether can be converted by this . /// bool CanConvert { get; } /// /// Converts . /// IBeatmap Convert(); } }