// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners { public partial class SpinnerSelectionBlueprint : OsuSelectionBlueprint { private readonly SpinnerPiece piece; public SpinnerSelectionBlueprint(Spinner spinner) : base(spinner) { InternalChild = piece = new SpinnerPiece(); } protected override void Update() { base.Update(); piece.UpdateFrom(HitObject); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos); } }