// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModFlashlight : ModFlashlight { public override double ScoreMultiplier => 1.12; private const float default_flashlight_size = 180; public override Flashlight CreateFlashlight() => new OsuFlashlight(); private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition { public OsuFlashlight() { FlashlightSize = new Vector2(0, getSizeFor(0)); } protected override bool OnMouseMove(MouseMoveEvent e) { FlashlightPosition = e.MousePosition; return base.OnMouseMove(e); } private float getSizeFor(int combo) { if (combo > 200) return default_flashlight_size * 0.8f; else if (combo > 100) return default_flashlight_size * 0.9f; else return default_flashlight_size; } protected override void OnComboChange(ValueChangedEvent e) { this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; } } }