// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using OpenTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] [Ignore("getting CI working")] internal class TestCaseHitObjects : OsuTestCase { private FramedClock framedClock; private bool auto; [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { var rateAdjustClock = new StopwatchClock(true); framedClock = new FramedClock(rateAdjustClock); AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle)); AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider)); AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner)); AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); }); AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v); framedClock.ProcessFrame(); var clockAdjustContainer = new Container { RelativeSizeAxes = Axes.Both, Clock = framedClock, Children = new[] { playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both }, approachContainer = new Container { RelativeSizeAxes = Axes.Both } } }; Add(clockAdjustContainer); } private HitObjectType mode = HitObjectType.Slider; private Container playfieldContainer; private Container approachContainer; private void loadHitobjects(HitObjectType mode) { this.mode = mode; switch (mode) { case HitObjectType.Circle: const int count = 10; for (int i = 0; i < count; i++) { var h = new HitCircle { StartTime = framedClock.CurrentTime + 600 + i * 80, Position = new Vector2((i - count / 2) * 14), }; add(new DrawableHitCircle(h)); } break; case HitObjectType.Slider: add(new DrawableSlider(new Slider { StartTime = framedClock.CurrentTime + 600, ControlPoints = new List { new Vector2(-200, 0), new Vector2(400, 0), }, Distance = 400, Position = new Vector2(-200, 0), Velocity = 1, TickDistance = 100, })); break; case HitObjectType.Spinner: add(new DrawableSpinner(new Spinner { StartTime = framedClock.CurrentTime + 600, EndTime = framedClock.CurrentTime + 1600, Position = new Vector2(0, 0), })); break; } } private int depth; private void add(DrawableOsuHitObject h) { h.Anchor = Anchor.Centre; h.Depth = depth++; if (auto) h.State = ArmedState.Hit; playfieldContainer.Add(h); var proxyable = h as IDrawableHitObjectWithProxiedApproach; if (proxyable != null) approachContainer.Add(proxyable.ProxiedLayer.CreateProxy()); } private enum HitObjectType { Circle, Slider, Spinner } } }