// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets; namespace osu.Game.Overlays.KeyBinding { public class VariantBindingsSubsection : KeyBindingsSubsection { protected override string Header => variantName; private readonly string variantName; public VariantBindingsSubsection(RulesetInfo ruleset, int variant) : base(variant) { Ruleset = ruleset; var rulesetInstance = ruleset.CreateInstance(); variantName = rulesetInstance.GetVariantName(variant); Defaults = rulesetInstance.GetDefaultKeyBindings(variant); } } }