// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Rendering; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default { public class DefaultSmoke : Smoke { private const double fade_out_delay = 8000; private const double fade_out_speed = 3; private const double fade_out_duration = 50; private const float alpha = 0.5f; protected override double LifetimeAfterSmokeEnd => fade_out_delay + fade_out_duration + (SmokeEndTime - SmokeStartTime) / fade_out_speed; public DefaultSmoke() { Radius = 2; } protected override DrawNode CreateDrawNode() => new DefaultSmokeDrawNode(this); private class DefaultSmokeDrawNode : SmokeDrawNode { private double fadeOutTime; public DefaultSmokeDrawNode(ITexturedShaderDrawable source) : base(source) { } protected override void UpdateDrawVariables(IRenderer renderer) { base.UpdateDrawVariables(renderer); fadeOutTime = SmokeStartTime + fade_out_speed * (CurrentTime - (SmokeEndTime + fade_out_delay)); } protected override Color4 ColorAtTime(double pointTime) { var color = Color4.White; color.A = alpha; double timeDoingFadeOut = fadeOutTime - pointTime; if (timeDoingFadeOut > 0) { float fraction = Math.Clamp((float)(1 - (timeDoingFadeOut / fade_out_duration)), 0, 1); fraction = MathF.Pow(fraction, 5); color.A *= fraction; } return color; } } } }