// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Textures; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Catch.Skinning.Legacy { public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece { private static readonly Vector2 droplet_max_size = new Vector2(160); public LegacyDropletPiece() { Scale = new Vector2(0.8f); } protected override void LoadComplete() { base.LoadComplete(); Texture? texture = Skin.GetTexture("fruit-drop")?.WithMaximumSize(droplet_max_size); Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay")?.WithMaximumSize(droplet_max_size); SetTexture(texture, overlayTexture); } } }