// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default { public partial class DefaultApproachCircle : SkinnableSprite { private readonly IBindable accentColour = new Bindable(); [Resolved] private DrawableHitObject drawableObject { get; set; } = null!; public DefaultApproachCircle() : base("Gameplay/osu/approachcircle") { } [BackgroundDependencyLoader] private void load() { accentColour.BindTo(drawableObject.AccentColour); } protected override void LoadComplete() { base.LoadComplete(); accentColour.BindValueChanged(colour => Colour = colour.NewValue, true); } protected override Drawable CreateDefault(ISkinComponentLookup lookup) { var drawable = base.CreateDefault(lookup); // Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture. // See LegacyApproachCircle for documentation as to why this is required. drawable.Scale = new Vector2(128 / 118f); return drawable; } } }