// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Game.Screens.Menu; namespace osu.Game.Screens { internal class Loader : OsuScreen { internal override bool ShowOverlays => false; public Loader() { ValidForResume = false; } [BackgroundDependencyLoader] private void load(OsuGame game) { if (game.IsDeployedBuild) LoadComponentAsync(new Disclaimer(), d => Push(d)); else LoadComponentAsync(new Intro(), d => Push(d)); } } }