// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.IO; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.Sprites; namespace osu.Game.Graphics.UserInterfaceV2.FileSelection { internal partial class OsuDirectorySelectorDirectory : DirectorySelectorDirectory { public OsuDirectorySelectorDirectory(DirectoryInfo directory, string? displayName = null) : base(directory, displayName) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { Flow.AutoSizeAxes = Axes.X; Flow.Height = OsuDirectorySelector.ITEM_HEIGHT; AddInternal(new BackgroundLayer()); Colour = colours.Orange1; } protected override SpriteText CreateSpriteText() => new OsuSpriteText().With(t => t.Font = OsuFont.Default.With(weight: FontWeight.Bold)); protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) ? FontAwesome.Solid.Database : FontAwesome.Regular.Folder; } }