// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; namespace osu.Game.Skinning { /// /// Provides access to skinnable elements. /// public interface ISkin { /// /// Retrieve a component implementation. /// /// The requested component. /// A drawable representation for the requested component, or null if unavailable. [CanBeNull] Drawable GetDrawableComponent(ISkinComponent component); /// /// Retrieve a . /// /// The requested texture. /// A matching texture, or null if unavailable. [CanBeNull] Texture GetTexture(string componentName) => GetTexture(componentName, default, default); /// /// Retrieve a . /// /// The requested texture. /// The texture wrap mode in horizontal direction. /// The texture wrap mode in vertical direction. /// A matching texture, or null if unavailable. [CanBeNull] Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT); /// /// Retrieve a . /// /// The requested sample. /// A matching sample channel, or null if unavailable. [CanBeNull] ISample GetSample(ISampleInfo sampleInfo); /// /// Retrieve a configuration value. /// /// The requested configuration value. /// A matching value boxed in an , or null if unavailable. [CanBeNull] IBindable GetConfig(TLookup lookup); } }