// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Screens.Play; namespace osu.Game.Screens.Edit.GameplayTest { public class EditorPlayer : Player { private readonly Editor editor; private readonly EditorState editorState; [Resolved] private MusicController musicController { get; set; } public EditorPlayer(Editor editor) : base(new PlayerConfiguration { ShowResults = false }) { this.editor = editor; editorState = editor.GetState(); } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, editorState.Time, true); protected override void LoadComplete() { base.LoadComplete(); ScoreProcessor.HasCompleted.BindValueChanged(completed => { if (completed.NewValue) Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY); }); } protected override void PrepareReplay() { // don't record replays. } protected override bool CheckModsAllowFailure() => false; // never fail. public override void OnEntering(IScreen last) { base.OnEntering(last); // finish alpha transforms on entering to avoid gameplay starting in a half-hidden state. // the finish calls are purposefully not propagated to children to avoid messing up their state. FinishTransforms(); GameplayClockContainer.FinishTransforms(false, nameof(Alpha)); } public override bool OnExiting(IScreen next) { musicController.Stop(); editorState.Time = GameplayClockContainer.CurrentTime; editor.RestoreState(editorState); return base.OnExiting(next); } } }