// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Input.Handlers; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Input { /// /// Touch input settings subsection common to all touch handlers (even on different platforms). /// public partial class TouchSettings : SettingsSubsection { private readonly InputHandler handler; protected override LocalisableString Header => TouchSettingsStrings.Touch; public TouchSettings(InputHandler handler) { this.handler = handler; } [BackgroundDependencyLoader] private void load(OsuConfigManager osuConfig) { Add(new SettingsCheckbox { LabelText = CommonStrings.Enabled, Current = handler.Enabled }); Add(new SettingsCheckbox { LabelText = TouchSettingsStrings.DisableTapsDuringGameplay, Current = osuConfig.GetBindable(OsuSetting.TouchDisableGameplayTaps) }); } public override IEnumerable FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"touchscreen" }); } }