// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics; using System.IO; using System.Linq; using System.Linq.Expressions; using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Collections; using osu.Game.Database; using osu.Game.Models; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Scoring; using osu.Game.Tests.Resources; using Realms; using SharpCompress.Archives; using SharpCompress.Archives.Zip; using SharpCompress.Common; using SharpCompress.Writers.Zip; namespace osu.Game.Tests.Database { /// /// Tests the flow where a beatmap is already loaded and an update is applied. /// [TestFixture] public class BeatmapImporterUpdateTests : RealmTest { private const int count_beatmaps = 12; [Test] public void TestNewDifficultyAdded() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => { // remove one difficulty before first import directory.GetFiles("*.osu").First().Delete(); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); realm.Run(r => r.Refresh()); checkCount(realm, 1, s => !s.DeletePending); Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); // Second import matches first but contains one extra .osu file. var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); realm.Run(r => r.Refresh()); checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); checkCount(realm, 1); // check the newly "imported" beatmap is not the original. Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); // Previous beatmap set has no beatmaps so will be completely purged on the spot. Assert.That(importBeforeUpdate.Value.IsValid, Is.False); }); } /// /// Regression test covering https://github.com/ppy/osu/issues/19369 (import potentially duplicating if original has no ). /// [Test] public void TestNewDifficultyAddedNoOnlineID() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => { // remove one difficulty before first import directory.GetFiles("*.osu").First().Delete(); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); // This test is the same as TestNewDifficultyAdded except for this block. importBeforeUpdate.PerformWrite(s => { s.OnlineID = -1; foreach (var beatmap in s.Beatmaps) beatmap.ResetOnlineInfo(); }); realm.Run(r => r.Refresh()); checkCount(realm, 1, s => !s.DeletePending); Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); // Second import matches first but contains one extra .osu file. var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); realm.Run(r => r.Refresh()); checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); checkCount(realm, 1); // check the newly "imported" beatmap is not the original. Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); // Previous beatmap set has no beatmaps so will be completely purged on the spot. Assert.That(importBeforeUpdate.Value.IsValid, Is.False); }); } [Test] public void TestExistingDifficultyModified() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => { // Modify one .osu file with different content. var firstOsuFile = directory.GetFiles("*.osu").First(); string existingContent = File.ReadAllText(firstOsuFile.FullName); File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content"); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); realm.Run(r => r.Refresh()); checkCount(realm, 1, s => !s.DeletePending); Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); // Second import matches first but contains one extra .osu file. var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); realm.Run(r => r.Refresh()); // should only contain the modified beatmap (others purged). Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1)); Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); checkCount(realm, count_beatmaps + 1); checkCount(realm, count_beatmaps + 1); checkCount(realm, 1, s => !s.DeletePending); checkCount(realm, 1, s => s.DeletePending); }); } [Test] public void TestExistingDifficultyRemoved() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => { // remove one difficulty before first import directory.GetFiles("*.osu").First().Delete(); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1)); // Second import matches first but contains one extra .osu file. var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); realm.Run(r => r.Refresh()); checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); checkCount(realm, 2); // previous set should contain the removed beatmap still. Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1)); Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.EqualTo(-1)); // Previous beatmap set has no beatmaps so will be completely purged on the spot. Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); }); } [Test] public void TestUpdatedImportContainsNothing() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathEmpty, directory => { foreach (var file in directory.GetFiles()) file.Delete(); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathEmpty), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Null); realm.Run(r => r.Refresh()); checkCount(realm, 1); checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); Assert.That(importBeforeUpdate.Value.IsValid, Is.True); }); } [Test] public void TestNoChanges() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchive(out string pathOriginalSecond); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginalSecond), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); realm.Run(r => r.Refresh()); checkCount(realm, 1); checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1)); Assert.That(importBeforeUpdate.ID, Is.EqualTo(importAfterUpdate.ID)); }); } [Test] public void TestScoreTransferredOnUnchanged() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); string removedFilename = null!; using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => { // arbitrary beatmap removal var fileToRemove = directory.GetFiles("*.osu").First(); removedFilename = fileToRemove.Name; fileToRemove.Delete(); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); string scoreTargetBeatmapHash = string.Empty; importBeforeUpdate.PerformWrite(s => { // make sure not to add scores to the same beatmap that is removed in the update. var beatmapInfo = s.Beatmaps.First(b => b.File?.Filename != removedFilename); scoreTargetBeatmapHash = beatmapInfo.Hash; s.Realm!.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); }); realm.Run(r => r.Refresh()); checkCount(realm, 1); var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); realm.Run(r => r.Refresh()); checkCount(realm, count_beatmaps); checkCount(realm, count_beatmaps); checkCount(realm, 2); // score is transferred across to the new set checkCount(realm, 1); Assert.That(importAfterUpdate.Value.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash).Scores, Has.Count.EqualTo(1)); }); } [Test] public void TestDanglingScoreTransferred() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchive(out string pathOnlineCopy); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); string scoreTargetBeatmapHash = string.Empty; // set a score on the beatmap importBeforeUpdate.PerformWrite(s => { var beatmapInfo = s.Beatmaps.First(); scoreTargetBeatmapHash = beatmapInfo.Hash; s.Realm!.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); }); // locally modify beatmap const string new_beatmap_hash = "new_hash"; importBeforeUpdate.PerformWrite(s => { var beatmapInfo = s.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash); beatmapInfo.Hash = new_beatmap_hash; beatmapInfo.ResetOnlineInfo(); beatmapInfo.UpdateLocalScores(s.Realm!); }); realm.Run(r => r.Refresh()); // making changes to a beatmap doesn't remove the score from realm, but should disassociate the beatmap. checkCount(realm, 1); Assert.That(realm.Run(r => r.All().First().BeatmapInfo), Is.Null); // reimport the original beatmap before local modifications var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOnlineCopy), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); realm.Run(r => r.Refresh()); // both original and locally modified versions present checkCount(realm, count_beatmaps + 1); checkCount(realm, count_beatmaps + 1); checkCount(realm, 2); // score is preserved checkCount(realm, 1); // score is transferred to new beatmap Assert.That(importBeforeUpdate.Value.Beatmaps.First(b => b.Hash == new_beatmap_hash).Scores, Has.Count.EqualTo(0)); Assert.That(importAfterUpdate.Value.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash).Scores, Has.Count.EqualTo(1)); }); } [Test] public void TestScoreLostOnModification() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); string? scoreTargetFilename = string.Empty; importBeforeUpdate.PerformWrite(s => { var beatmapInfo = s.Beatmaps.Last(); scoreTargetFilename = beatmapInfo.File?.Filename; s.Realm!.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); }); realm.Run(r => r.Refresh()); checkCount(realm, 1); using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => { // Modify one .osu file with different content. var firstOsuFile = directory.GetFiles(scoreTargetFilename).First(); string existingContent = File.ReadAllText(firstOsuFile.FullName); File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content"); }); var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); realm.Run(r => r.Refresh()); checkCount(realm, count_beatmaps + 1); checkCount(realm, count_beatmaps + 1); checkCount(realm, 2); // score is not transferred due to modifications. checkCount(realm, 1); Assert.That(importBeforeUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(1)); Assert.That(importAfterUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(0)); }); } [Test] public void TestMetadataTransferred() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => { // arbitrary beatmap removal directory.GetFiles("*.osu").First().Delete(); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); Assert.That(importBeforeUpdate.Value.DateAdded, Is.EqualTo(importAfterUpdate.Value.DateAdded)); }); } /// /// If all difficulties in the original beatmap set are in a collection, presume the user also wants new difficulties added. /// [TestCase(false)] [TestCase(true)] public void TestCollectionTransferNewBeatmap(bool allOriginalBeatmapsInCollection) { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => { // remove one difficulty before first import directory.GetFiles("*.osu").First().Delete(); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); int beatmapsToAddToCollection = 0; importBeforeUpdate.PerformWrite(s => { var beatmapCollection = s.Realm!.Add(new BeatmapCollection("test collection")); beatmapsToAddToCollection = s.Beatmaps.Count - (allOriginalBeatmapsInCollection ? 0 : 1); for (int i = 0; i < beatmapsToAddToCollection; i++) beatmapCollection.BeatmapMD5Hashes.Add(s.Beatmaps[i].MD5Hash); }); // Second import matches first but contains one extra .osu file. var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); importAfterUpdate.PerformRead(updated => { updated.Realm!.Refresh(); string[] hashes = updated.Realm.All().Single().BeatmapMD5Hashes.ToArray(); if (allOriginalBeatmapsInCollection) { Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 1)); Assert.That(hashes, Has.Length.EqualTo(updated.Beatmaps.Count)); } else { // Collection contains one less than the original beatmap, and two less after update (new difficulty included). Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 2)); Assert.That(hashes, Has.Length.EqualTo(beatmapsToAddToCollection)); } }); }); } /// /// If a difficulty in the original beatmap set is modified, the updated version should remain in any collections it was in. /// [Test] public void TestCollectionTransferModifiedBeatmap() { RunTestWithRealmAsync(async (realm, storage) => { var importer = new BeatmapImporter(storage, realm); using var rulesets = new RealmRulesetStore(realm, storage); using var __ = getBeatmapArchive(out string pathOriginal); using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => { // Modify one .osu file with different content. var firstOsuFile = directory.GetFiles("*[Hard]*.osu").First(); string existingContent = File.ReadAllText(firstOsuFile.FullName); File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content"); }); var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); Assert.That(importBeforeUpdate, Is.Not.Null); Debug.Assert(importBeforeUpdate != null); string originalHash = string.Empty; importBeforeUpdate.PerformWrite(s => { var beatmapCollection = s.Realm!.Add(new BeatmapCollection("test collection")); originalHash = s.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash; beatmapCollection.BeatmapMD5Hashes.Add(originalHash); }); // Second import matches first but contains a modified .osu file. var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); Assert.That(importAfterUpdate, Is.Not.Null); Debug.Assert(importAfterUpdate != null); importAfterUpdate.PerformRead(updated => { updated.Realm!.Refresh(); string[] hashes = updated.Realm.All().Single().BeatmapMD5Hashes.ToArray(); string updatedHash = updated.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash; Assert.That(hashes, Has.Length.EqualTo(1)); Assert.That(hashes.First(), Is.EqualTo(updatedHash)); Assert.That(updatedHash, Is.Not.EqualTo(originalHash)); }); }); } private static void checkCount(RealmAccess realm, int expected, Expression>? condition = null) where T : RealmObject { var query = realm.Realm.All(); if (condition != null) query = query.Where(condition); Assert.That(query, Has.Count.EqualTo(expected)); } private static IDisposable getBeatmapArchiveWithModifications(out string path, Action applyModifications) { var cleanup = getBeatmapArchive(out path); string extractedFolder = $"{path}_extracted"; Directory.CreateDirectory(extractedFolder); using (var zip = ZipArchive.Open(path)) zip.WriteToDirectory(extractedFolder); applyModifications(new DirectoryInfo(extractedFolder)); File.Delete(path); using (var zip = ZipArchive.Create()) { zip.AddAllFromDirectory(extractedFolder); zip.SaveTo(path, new ZipWriterOptions(CompressionType.Deflate)); } Directory.Delete(extractedFolder, true); return cleanup; } private static IDisposable getBeatmapArchive(out string path, bool quick = true) { string beatmapPath = TestResources.GetTestBeatmapForImport(quick); path = beatmapPath; return new InvokeOnDisposal(() => File.Delete(beatmapPath)); } } }