using OpenTK; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; namespace osu.Game.Overlays.Options.General { public class LoginOptions : OptionsSubsection { private Container loginForm; protected override string Header => "Sign In"; public LoginOptions() { Children = new[] { loginForm = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new[] { new LoadingAnimation() } } }; } protected override void Load(BaseGame game) { base.Load(game); var osuGame = game as OsuGameBase; if (osuGame == null) return; loginForm.Children = new Drawable[] { new LoginForm(osuGame.API) }; } class LoginForm : FlowContainer { public LoginForm(APIAccess api) { Direction = FlowDirection.VerticalOnly; AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; Spacing = new Vector2(0, 5); // TODO: Wire things up Children = new Drawable[] { new SpriteText { Text = "Username" }, new TextBox { Height = 20, RelativeSizeAxes = Axes.X, Text = api?.Username ?? string.Empty }, new SpriteText { Text = "Password" }, new TextBox { Height = 20, RelativeSizeAxes = Axes.X }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Log in", } }; } } } }